Shark.run — real-time graphics and game-dev experiments

Shark.run

We build cute, physics-driven games

01  /  The body

Every game starts with one honest shape.

02  /  Fins

Handling before horsepower — feel comes first.

03  /  The tail

Thrust. The part that makes it move.

04  /  Eyes on

Personality. Now it’s a character. Drag it.

05  /  Shark, assembled

Made of math.
Ready to play.

Body, fins, tail and eyes — every piece built from scratch, the same way we build our games.

Read the devlog →
00 / 05
scroll ↓